The cell phone online games operating income was 110 million pounds in Britain, 2007, with a development rate of 343.8% compared with that in 2006, and the quantity of income is anticipated to be 380 million in 2008, the average compound development rate from 2007-2010 being 150%. The market of cell phone online games is going to see a time of rapid turn of events.
There were 16 million customers playing cell phone online games in 2007, development rate 320%, compared with that in 2006. The number will leap to 154 million in 2010.The average compound development rate is estimated to be 135.6% from 2007 to 2010.
Cell phone online games allude to, computer games played on cell phones that utilization JAVA, BREW-based-at-terminal technology, requiring connection to remote organization and enable multi-player to play simultaneously. JAVA games, as of now, involve 80% of the market.
Online games will take the place of personal games in the field of cell phone games. At the same time, risk investors move their perspectives to the online game market.
The business will become another point ยูฟ่าเบท of development in electronic game industry and address the orientation of future turn of events. It will get a lot of attention from investing organizations during 2008-2009 and large-scale funding would pour in.
2003-2007, the start-up stage in Britain, 2008-2010, the rapid developing stage, 2011 and the following years will see a mature market.
The rapid development of computer online games and the wave of remote value-added administrations gave birth to cell phone online games. Cell phone personal game companies started to foster online games. During 2005 to 2007, more enterprises ventured into the field. However, because of the limit of operating environment and supporter recognition, its developing advance was not that intense, nor was the competition. Therefore, online games could earn sufficient money to help its running, so most companies didn’t have to invest colossal capital for sustaining operation.
2008 has brought along the time of the Third Generation, which further brought along upsurge of consolidation among cell phone game enterprises. A competition pattern has taken initial shape. Meanwhile the industry as a whole has drawn a lot of attention from investors, and investment has poured in. After 2011, the market will become mature in Britain, and government will attach appropriate supervision over cell phone online games. Around then, there will be another capital integration, and another market pattern will come into being. Then the second investment peak will be welcomed and the upsurge fades at last.